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Anderbuch

Choose your own adventure

A choose-your-own-adventure where you write the choice.

Gamebooks give you two or three paths at the bottom of the page. Anderbuch gives you a blank line: whatever your character would do, you write it, and the next page follows from it.

How it differs from a gamebook

A printed gamebook can only hold the branches its author wrote in advance. In Anderbuch the next page is written for your move, so there are no dead ends you did not choose and no paths that ignore what you did earlier.

Choices that last

What you do is written into the story’s record. A promise you made on page 40 can come due on page 400, and someone you lied to believes the lie until they find out.

Start in a minute

Pick one of the Originals, a ready world with an opening scene, start in a world from a book or show you love, or describe your own in a sentence. The free plan needs no card.

Start freeRead the first page